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Spirit Lords is an action RPG built in Unity for mobile.

As Senior Environment Artist on the project I assisted the art director in team management and scheduling.

Working closely with and mentoring the environment team, I helped set up the pipeline for modular level construction and lighting, as well as set the quality bar and set the visual bar.

 
 
 

Gallery

Levels were made out of environment blocks that could be seamlessly sewn together to create a large variety of layouts. In addition to creating art assets, artists were responsible for all level building and lighting. Below are examples of some of the blocks I built.

Images taken from Unity