About
I am a industry veteran with over 12 years experience working in studios large and small. I specialize in Environments, but also have experience as a character artist, UI artist, technical animator, level designer and world builder.
I like to look at game development holistically, working with designers and engineers to build the highest quality product possible.
I am particularly interested in developing art pipelines and setting best practices to push what is possible within budget limitations. There is always a solution!